Author: KaosSpectrum

Adding a custom Gameplay Debugger Page

Published by on August 21, 2019
Categories: Unreal Engine 4

The Gameplay debugger is a powerful visual tool in UE. It is access in game by the ‘ key. In this post, we are going to create a custom Gameplay debugger category, and allow you to display whatever information you like on it. Step 1: Build.cs file Open your projects build.cs file, and place the […]

C++ Basics – Part 1

Published by on July 25, 2019
Categories: C++ Programming

We will start with a very basic C++ program. This will print just the word’s “Hello World” to your console.

The first line includes the iostream header file, which contains the definitions for standard input/output stream objects. The main block has to exist as the entry point for the c++ program. it returns an […]

Welcome to TheGames.Dev!

Published by on July 24, 2019
Categories: Programming

Here you will find some code, examples, help, guides, etc with Game Development and general Programming. We will cover a variety of languages, C++, C#, Python, PHP, etc. If you have any suggestions for topics to cover, contact us via the Contact Page link!