{"id":36,"date":"2021-01-24T21:58:21","date_gmt":"2021-01-24T21:58:21","guid":{"rendered":"https:\/\/www.thegames.dev\/?page_id=36"},"modified":"2024-06-24T22:55:43","modified_gmt":"2024-06-24T22:55:43","slug":"about-me","status":"publish","type":"page","link":"https:\/\/www.thegames.dev\/?page_id=36","title":{"rendered":"About Me"},"content":{"rendered":"\n<p>Hi, well i am Daniel Moss also known as KaosSpectrum.<\/p>\n\n\n\n<p>I am currently a developer for a small Croatian company called Ironward Games. Working on its upcoming title The Red Solstice 2 &#8211; Survivors.<\/p>\n\n\n\n<p>I have been using Unreal Engine professionally for around 4 years now, and thoroughly enjoy the challenges with it. I have been programming for over 15 years, starting when I was in school with Pascal, then learning C, then progressing onto C# before using C++ that I do now.<\/p>\n\n\n\n<p>With this blog, I wish to share some stuff I have found with Unreal Engine, workarounds, tips, tricks and general tutorials on how to achieve stuff within Unreal Engine.<\/p>\n\n\n\n<p>Contacts: <br>Discord: KaosSpectrum on <a href=\"https:\/\/discord.unrealsource.com\/\" data-type=\"URL\" data-id=\"https:\/\/discord.gg\/unreal-slackers\" target=\"_blank\" rel=\"noreferrer noopener\">Unreal <\/a><a href=\"https:\/\/discord.gg\/unreal-slackers\" data-type=\"URL\" data-id=\"https:\/\/discord.gg\/unreal-slackers\" target=\"_blank\" rel=\"noreferrer noopener\">Source<\/a><br>Twitter: <a href=\"https:\/\/twitter.com\/kaos_spectrum\" data-type=\"URL\" data-id=\"https:\/\/twitter.com\/kaos_spectrum\" target=\"_blank\" rel=\"noreferrer noopener\">@kaos_spectrum<\/a><br>E-Mail: dan [at] thegames.dev<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi, well i am Daniel Moss also known as KaosSpectrum. I am currently a developer for a small Croatian company called Ironward Games. Working on its upcoming title The Red Solstice 2 &#8211; Survivors. I have been using Unreal Engine professionally for around 4 years now, and thoroughly enjoy the challenges with it. I have <a href=\"https:\/\/www.thegames.dev\/?page_id=36\" class=\"more-link\">&#8230;<span class=\"screen-reader-text\">  About Me<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-36","page","type-page","status-publish","hentry"],"rise-blocks_excerpt":"Hi, well i am Daniel Moss also known as KaosSpectrum. I am currently a developer for a small Croatian company called Ironward Games. Working on its upcoming title The Red Solstice 2 &#8211; Survivors. I have been using Unreal Engine professionally for around 4 years now, and thoroughly enjoy the challenges with it. I have been programming for over 15..","_links":{"self":[{"href":"https:\/\/www.thegames.dev\/index.php?rest_route=\/wp\/v2\/pages\/36","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.thegames.dev\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.thegames.dev\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.thegames.dev\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.thegames.dev\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=36"}],"version-history":[{"count":7,"href":"https:\/\/www.thegames.dev\/index.php?rest_route=\/wp\/v2\/pages\/36\/revisions"}],"predecessor-version":[{"id":239,"href":"https:\/\/www.thegames.dev\/index.php?rest_route=\/wp\/v2\/pages\/36\/revisions\/239"}],"wp:attachment":[{"href":"https:\/\/www.thegames.dev\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=36"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}