Kaos Spectrum

Senior Developer @ Ironward Games, Gameplay Ability System Nerd, C++/C/C#/PHP/Node.JS/Python, Sites: www.thegames.dev, www.interkaos.com, www.kaosspectrum.com.

Applying Gameplay Tags from SourceObject into Effect Spec

In my game, i wanted to grab Gameplay Tags from the source object if possible, and apply them into the captured tags of the Gameplay Effect Spec. With this in mind, i went searching through the system, and found the following function gets called UGameplayAbility::ApplyAbilityTagsToGameplayEffectSpec. I was like great that is exactly what i need, Applying Gameplay Tags from SourceObject into Effect Spec