Adjusting Durations/Cooldowns of Active Gameplay Effects
So a common question is, how can i increase/decrease cooldowns or duration based effects when they are active. I did some research, and came up with what i think is the nicest way to do it, and it uses GameplayEffects to achieve this. First we need to make a dummy attribute, you can put this … Adjusting Durations/Cooldowns of Active Gameplay Effects